About This GameEnter a world of food and magic!You're the owner of an old, rundown magical tavern and it's up to you to clean the place up and restore it to it's former glory. Let Geoff the Magic Painting guide you as you cook, farm, manage, decorate, and get to know what makes your customers tick as they keep coming back and slowly become regulars.Key Features:
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steam oi innkeep. steam oi innkeep. oi innkeeper game. oi innkeeper game Dev Log #10 - What's We're Cooking Up!:
Cooking. Dev Log #11 - New Cooking Process and Stuff!:
Hi guys and welcome to another dev log for Oi, Innkeep! For this dev log, we're going to go over a few little things that we've changed + talk abut some systems and stuff we've got planned. First off, how we've changed the cooking process: it used to be that you just had to take an ingredient to a cooking station (pot or oven), but we wanted to expand that out a bit more. So, we changed it so if you want to make a carrot soup for example, you first have to go to a work bench, place a carrot down and then grab a cleaver and hit the carrot a set number of times. Once you've chopped it enough, the carrot or whatever ingredient you have there, will turn into a chopped version of that ingredient. You then take that ingredient and add it to the pot or oven. Here's a quick look of the new system in action: This is going to add a fair bit of depth to the cooking system, which we felt it was sorely lacking. Also, there will probably be other kitchen items you'll have to use. Some possibilities include: rolling pins, beaters, etc Next up, plants: We've shown plants before I think, how you have to water them or they'll die over time. One thing we're wanting to do here that is new is that we want to make it so you actually buy a vase separate from a plant. You then get a seed and place it in the vase and it'll grow. It'll take some work on our part to ensure that all plants fit all vase sizes, but we'll hopefully figure it out. Here's a new vase/plant combo we have made recently, which is part of the ocean-themed kit we're making: We're making plenty of themed items that you can decorate your inn with. These items come from different, related characters. For example, Hunting Harry will provide animal mounts and rugs; Katrina, a local witch and cat-lady will provide witch and cat themed items, Joshua the Executioner will provide dungeon/torture themed stuff, etc. As well as selling you fish, Cliffy the fisherman will sell you some ocean themed stuff such as these chandeliers, decorative anchors and ocean themed pots: I think that'll do it for now. Expect plenty more updates now as we get closer and closer to our Early Access release! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! . Dev Log #2 - Decorating Your Inn!: Hi everyone. Welcome to the 2nd dev log for Oi, Innkeep! Today I'm going to give a quick overview of how decorating works. At the bottom of this, there'll also be a quick summary of what state the game is currently in.
Decorating Your Inn!. Dev Log #5 - Player Immersion!:
Hi everyone! Welcome to the 5th dev log for Oi, Innkeep! For this one, I'm going to go over a few - but not all - of the things we are adding to Oi, Innkeep! that will help make the game more immersive. You guys will have to eat and sleep. This isn't a hardcore survival game, but we want to include some light survival elements. You'll have to eat once a day and sleep between 6-8 hours to fully replenish your energy. The lower your energy gets, the slower you will move. If your energy runs completely out, then you'll pass out and be forced to sleep, but when you wake up you'll be slower for the next few hours because you pushed yourself too hard. Different food will refill your hunger at different rates and better, more expensive beds will allow you to sleep less while still fully replenishing all your energy. We plan to add coffee at some point, which can be drunk to give you a bit of an energy boost. Later on, we'll probably add sliders and options for all these player needs, so players who aren't into them can tweak them to get what they want out of Oi, Innkeep! (Don't forget to make the bed!) We're also thinking of adding bathing as well. So you can buy different baths, with more expensive ones giving you more energy when used. Some customers will also be more likely to leave you a bad review if your're dirty. Speaking of dirty, customers who are dirty themselves have a chance to leave dirt marks around your inn, which you must clean up, and if you're dirty, then you'll be more likely to leave these marks yourself as well. Cobwebs also form over time. You'll have to clean these as well. We do have some cool and magical stuff planned for helping with cleaning, but we'll keep that a secret for now, I reckon. So we already had wall sconces and chandeliers added, but now we've made it so you can place candles on tables as well. You can then lit, extinguish and remove them. Customers aren't going to be happy if candles are not on their table and lit of an evening. As an alternative, we're probably going to make it so you can place little flowers there instead. So candles for night and flowers for day. You can already grow your own crops, so we've made it so you can grow your own decorative plants as well. Plants will wither and die if they're not watered regularly, so you have to fill up your water can from your farm's well and make sure they don't go thirsty. Plants give your customers a happiness increase. We're also probably going to make it so you buy and place a pot/vase down, and then buy different seeds. Then you plant the seed and water it to make it grow. That way, you'll be able to grow the plant/flower of your choice in the vase/pot of your choice. We're playing around with different immersion things to add such as chopping firewood, fishing and dealing with rat infestations in your inn. As well as the stuff above, we're fixing a lot of things that got broken over the last few months. Most of this is done though. We're adding a heap more animations for when you talk to characters. There's also new animations for different characters so they don't all just stand around the same. That's about it for now. Stay tuned for more next week! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! - Hayden. Dev Log #4 - The 'Magi-Tab': Hi everyone! Welcome to the 4th dev log for Oi, Innkeep! Today I'm going to show off the 'Magi-Tab', a magical device that handles all our UI, social mail system and other stuff. Read on! The Magi-Tab is more than just a pause/settings menu. It's a magical tablet that helps you keep track of customers and manage your inn. Pressing TAB on the keyboard will take you to it's home screen, pictured below: NOTE: All the images below are not final. We're still going to add stuff and pretty it up some more! It should be familiar if you use any sort of modern smartphone. From the home menu, you can access different apps. There's more to come, but at the moment we have the following:
Matester. Dev Log #6 - Fire and Visuals!:
Hi everyone and welcome to the 6th dev log for Oi, Innkeep! This is going to be a fairly short one just going over some of the stuff we've been doing this week with Oi, Innkeep! We made it so things can now catch fire. There's a few different ways this can happen. If you leave things too close to the fireplace, they will start smoking and eventually start to burn. We are probably going to make it so if you leave your oven/pot cooking for too long there's a chance it'll start a fire that can spread to nearby flammable objects. You can put fires out with the watering can. Check it out below: We've been polishing up the art a bit for the inn itself. This new one has curved ceilings and windows in both the walls and ceiling. We're not sure if this will be the starting inn that you get access to. If anything it might be a bit smaller to begin with. We hope to make it so as you make more money, you can afford to renovate the inn into different shapes and layouts. Oh, and that little bell in the second image rings every time someone enters. You can also ring it as well if you like. We're tuning the stuff we added last week + doing a lot more animations. We're also working out our tutorial so you guys won't have to jump into the game and be totally overwhelmed with all this stuff thrown at you. That's about it for this dev log. Stay tuned for more next week! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! - Hayden. Dev Log #8 - Joshua the Executioner!: Hi everyone and welcome to the 8th dev log for Oi, Innkeep! For the time being, we're going to continue showing off some of the NPCs you'll be meeting in Oi, Innkeep! These characters all have jobs, likes, dislikes, traits, unique animations, favorite foods, schedules and unique storylines for you to experience. This week's character is. . . Joshua is the local executioner. There's nothing he loves more than getting the crowd riled up for a good ol' execution. Whether it's a beheading, disembowlment, hand removal, boiling alive, etc. Joshua has probably done it to someone who crossed the law. That's it for Joshua. Join us next week for another Oi, Innkeep! character reveal! We're still working on character art and writing. And the tutorial is getting closer and closer to being finished! If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! . Dev Log #7 - Pierre Von Zart!: Hi everyone and welcome to the 7th dev log for Oi, Innkeep! We've been working on the art and writing for a lot of the characters you'll be getting to know in Oi, Innkeep! So, we'll probably start showing them off over the next couple of dev logs. We'll mostly be showing art, as we don't want to reveal too much about each character's story because we want you guys to experience all that for yourself. But, keep in mind that NPCs will have multiple storylines that you'll be able to progress through, with unique gameplay features and unlockables. So, anyway, let's get started with. . . Pierre is a painter from a far away land, where they speak like this: "Oh, why hello. You are ze Innkeep here, no? Ze name’s Pierre Von Zart. I am, how you say? A painter, yes?" (Sorry, french people) From Pierre you'll be able to buy new paintings do decorate your inn with. That's all from Pierre. Stay tuned for next week when we show off another character! As I mentioned earlier, we're working on character art and writing. All of this is going into a tutorial, which is nearly complete. If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here![www.facebook.com] + Tell all your mates! . Dev Log #1 - How to cook like a Master Chef: Hi everyone! Welcome to the first dev log for Oi, Innkeep! I'm Hayden Zammit, one of the two developers that make up Bad Bandit Games along with Rich Sanders. These dev logs are going to be a regular thing leading up to release and beyond, where we highlight different features of Oi, Innkeep! and provide status updates for you guys. For this first one, I'm just going to give an overview of how cooking works as it's one of the main things you do in Oi, Innkeep!
How to cook like a Master Chef. Dev Log #12 - Announcing Oi, innkeep! Chronicles!:
Hi everyone! We recently announced Oi, Innkeep! Chronicles! Chronicles is a serialized, narrative-driven set of short, top-down adventure games that acts as a prequel to Oi, Innkeep! The first episode will be free and out soon, and the second episode is almost complete. All future episodes will be delivered as DLC and won't cost much at all. We sort of want this to be almost like an episodic tv show, something that we can release a new episode of once or twice a month. Here's a link to the steam page for Oi, Innkeep! Chronicles! where you can watch the trailer, wish-list and follow: https://store.steampowered.com/app/1025620/Oi_Innkeep__Chronicles/ Other than Chronicles! we're still working on getting the main game ready for Early Access, which shouldn't be too long. it's all coming together nicely. We're aiming for the end of June at the moment, but keep in mind, that could change. Take care, people! - hayden.
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